In ROKH, Nvizzio Creations brings players a Sci-Fi MMO sandbox where you play as a second wave colonist traveling to the unforgiving planet, Mars. Second wave? What happened to the first wave? I could not play ROKH long enough to find out, and sadly, nor did I want to. In the trailer for ROKH, I saw a game that made me excited to play it. However, the in-game experience is much different. When you initially spawn on Mars, what I first noticed is the HUD that shows the player’s suit power, oxygen levels, hunger, hydration, radiation levels, temperature, and pressure. Thankfully there are supply drops littering the ground with building supplies, food, water, and oxygen. Maybe those are from the first wave?
As the initial area was explored, I realized that these levels deplete quite rapidly. Because they deplete so damn fast, crafting time is hindered because the player continuously has to find survival material. This takes away from the crafting experience, and the overall enjoyment of ROKH. It is quite frustrating. While playing, explosions can be heard all around. Upon investigation it was the sound of falling meteors, which was actually very pretty and entertaining to watch. What killed ROKH for me was not starvation, dehydration, or meteors, but how unbearably tedious it is.
Let’s discuss the crafting system in ROKH. There are dozens of different crafting tools, and within these dozens of tools, there are dozens of crafting options for each tool. Many of the craftable items in ROKH then have different categories. For example, it may take 20 minutes to figure out what tool is needed to build a simple storage crate. After that, finding malleable material such as iron, tin, or lead to build the tools with, becomes the next step. So this particular crate, in order to build it, requires an [MS] Box that the player then has to spend yet another mind numbing amount of time figuring out how to create. Finally, once the box has been created, and the other materials needed are gathered, the glorious moment has arrived to create the storage crate! It was only then I noticed that an [S] Box was made and not an [MS] Box, so back to it I went. ROKH made that 30 minute process of crafting ONE box even more insufferable with the different classes of craftable materials. The crafting system in ROKH must be simplified for anyone to enjoy it. Unless you enjoy spending hours to see minimal results.
ROKH boasts some lovely graphics. The Red Planet really does look gorgeous. The default settings on my PC were all “Epic” which is the highest the game allows, and I have a decent gaming rig. Since ROKH is still early access, I was expecting some issues though. Massive loss in FPS were experienced, as was tremendous server lag on a 45ms connection. That kind of lag on such a solid connection has never been an issue in any other game I have played. The two players I encountered on that server reported the same issues with both FPS and server lag. It is, however, easier to put those issues on the back burner in an early access. Looking across the Martian landscape, it is easy to appreciate ROKH’s best quality, and that is the visual appeal.
While ROKH has epic potential, at this stage I cannot will myself to trudge through it anymore. Playing with friends, ROKH would probably be much more tolerable, as you can gain help in the crafting and gathering of supplies, but at this time I found most servers have 0-2 players on them. It was pretty barren. ROKH is a game that has what it takes to be a masterpiece, however, in its early access state, it is not even close. If you are bold enough to give ROKH a try, at least do yourself a kindness and wait for an official release. With that being said, when ROKH is fully released, I will be the first to give it another try.
ROKH is currently in the early access but can be purchased via Steam. This article is based on a Steam code provided by the publisher.