In 2016, a two-person indie studio called Petite Games released Super Destronaut, a no-frills Space Invaders clone on Steam. Two years later, Petite and Ratalaika Games have teamed up to bring the slightly more-frilled sequel Super Destronaut DX to every platform under the sun: Xbox One, PlayStation 4 and Vita, Switch, and Steam. There’s not much game to DX, but it does offer amazingly easy Achievements and Trophies at a very low price.
Despite the pretty-ish visuals and decent music, Super Destronaut DX is a very basic Space Invaders clone. Your all-white ship can move left, right, and fire – that’s it. The general goal is to shoot down waves of clunky looking Invaders knock-offs. Defeating a wave causes a new wave to spawn, and so on. Killing enemies rapidly increases a score multiplier. There are no shields to hide behind, so dodging left and right (or shooting down certain enemy projectiles) are the only ways to avoid dying.
The developers have added a couple of wrinkles to the original Space Invaders formula in the form of power-ups and ghosts. Killing large orange enemies gets you a random power-up weapon (piercing lasers, exploding bomb shots, or homing missiles) that lasts for a few seconds. Ghosts are gray enemies that either randomly fall from the top of the screen or appear in the background and scroll towards the player. Shooting ghosts gets you extra points, but they’re lethal to you and can’t be killed.
Super Destronaut DX offers five modes: Challenges, Classic, Time Attack, Hardcore, and Multiplayer. Challenges consists of 30 short challenges. But you only need to beat twelve to get all the Challenge Achievements, so I doubt many players will bother with the rest. Classic is an endless mode, Time Attack lasts for 90 seconds, and Hardcore only gives you one life. Multiplayer lets two local players compete for score against the faux invaders for two minutes. It doesn’t offer Achievements, though, so few players will bother with it.
I mention Achievements a lot because Achievements and Trophies are the only real point of this game. It took me 12 minutes to earn them all on Xbox One. The PlayStation 4 and Vita versions are cross-buy and each have separate Trophy lists, so owners of both systems can get two Platinums from Super Destronaut DX in less than half an hour. I like earning Achievements and Trophies, but these are almost insultingly easy. The Achievement you get in Hardcore mode is for reaching a score so low, nobody needs to make any effort in that mode at all. It takes the sport out of it.
Petite and Ratalaika’s Super Destronaut DX is a competently made game that really only aims to give everyone who buys it some easy Gamerscore or Trophies. The Switch version doesn’t even have Achievements, making it fairly pointless. I believe that game developers should aim a little higher than just making the bare minimum of game and using Achievements to sell it. Still, there are worse ways to spend five bucks and fifteen minutes of your time.
Super Destronaut DX costs $4.99 on Xbox One, PlayStation 4, Vita, Switch, and Steam. The PlayStation versions are cross-buy. Xbox One, Switch, and PlayStation versions were provided by the publisher for this review.
Super Destronaut DX
- Get 1,000 Gamerscore or a Platinum Trophy in less than twenty minutes!
- Looks and sounds okay.
- It only costs five bucks.
- Very little gameplay and insultingly easy Achievement/Trophy goals.
- The B/Circle button does not back out of menus. You actually have to click on the ‘Back’ option.
- Online leaderboards only list the top scores, not your score.