One More Dungeon doesn’t try to reinvent any genres. Instead, it hopes to reclaim some of the glory that old school shooters like Doom and Wolfenstein brought to the first person shooter genre. It harkens back to an older time of gaming, and that isn’t a bad thing.
The thing that makes One More Dungeon so unique in its dungeon crawling is that dungeons are procedurally generated, so every dungeon is different. One hand wields magical abilities while the other wields a melee weapon. However, while playing One More Dungeon it almost feels like the melee weapon was an afterthought. It doesn’t do nearly enough damage to make it worthwhile to use, unless I was out of the ability to use my magic attacks.
The main thing that hinders One More Dungeon are the controls. Controls are easy to pick up, but players quickly will learn that while the left stick moves their character around, the right stick only rotates. This is probably a deliberate design choice, as One More Dungeon is a throwback to older titles, but the sensitivity on the right joystick kept making me miss my mark.
This was alleviated a little bit by playing One More Dungeon while my Switch was docked. While playing on a TV the bigger screen allowed me to see enemies a bit better, and I was able to control the x-axis of my character significantly better with a pro controller. While I really liked One More Dungeon’s art style, the pixelated models were a little hard to keep track of on the screen of the Nintendo Switch. Not because they were blurry or suffered from lower resolution, but just because there was a lot going on in each area.
Because each level is procedurally generated, it ultimately boils down to kill this monster, get a key, move on. It’s pretty by the numbers, and it feels like a very deliberate design choice. It would be fine if there was more variation to the stages. After a while though, everything bleeds together and it felt like I was doing the same thing over and over and over again.
Enemy variety was fine, but a little lacking. Spiders, monster and zombies are the standard affair, but the AI controlling each of them seemed more interested in dying than actually trying to kill me. Unless an enemy hiding behind a corridor got the drop on me during my sessions, they generally didn’t notice me until I was fairly close. Shooting them from afar with my magic until they charge straight towards the player allows follow up shots and pretty uninspired combat.
I appreciate what developer Stately Snail was trying to do with One More Dungeon. The gameplay and art style instantly reminded me of some of my gaming classics growing up. Unfortunately, it falls significantly short of the games that inspired it, and didn’t grip me with its procedurally generated levels. The best thing about One More Dungeon is that it can be played in short gaming sessions. It’s the perfect type of game for the Nintendo Switch, even if it isn’t anywhere near the perfect game.
One More Dungeon is available now for Playstation 4, Playstation Vita, Nintendo Switch, and PC.