When Titan Quest came out in 2006 for PC it completely sucked me in. I love Diablo clones and have played many in the last twenty years, something about the mouse clicking and loot gathering that mesmerizes me. These types of games, along with World of Warcraft, kept me gaming on a PC until I eventually got sick of the constant upgrades and repairs and went to consoles exclusively a couple of years ago. Since then I have discovered that these games tend to be very difficult to translate properly to controllers. There are some great entries, like Diablo III, Victor Vran, and The Incredible Adventures of Van Helsing on console, but many times these conversions tend to be slow and complicated without a mouse. Since I enjoyed Titan Quest on PC so much, well over ten years ago, I was interested to see what THQ Nordic was able to do with this conversion to current generation consoles.
In Titan Quest, players are thrust into a world of ancient greek mythology. Just like previous games of this type, in a turned overhead view, your character attacks monsters with the weapon of your choice; melee, bows, or spells. These can be specialized via the different trees or “masteries”. Depending on how you mix and match, there are tons of different classes created this way. This was always something I loved about the original Titan Quest, and that holds true on console. Customization of play style and min/maxing stats is king.
Graphically Titan Quest does look way better than the original, and that is to be expected given it’s been over ten years since it’s release. Sadly other than the forced conversion of the user interface to a controller frendly setup, there doesn’t seem to be anything else done to update Titan Quest. Even with the textures overhaul, it still doesn’t meet the standards we have come to expect from the current generation of games. On top of this, I found many issues with stuttering and slow down, and it was very noticeable when zooming in and out.
Some games sadly just don’t age well, the recent Outcast: Second Contact comes to mind for example. Back when originally released, both it and Titan Quest were solid games and well received. Years later though, the gameplay just doesn’t meet the standards we have grown to love since. This combined with a lack of simple UI changes, like text size, and item drops being nearly impossible to see, made for a frustrating experience in Titan Quest.
When moving with a mouse on PC, clicking between item drops or monsters, your character would just walk up and grab it or attack, but now when using a controller, your character keeps moving three or four steps for even the most gentle joystick movement. This lack of precision made movement feel completely off and unresponsive. Combat also lost its appeal as targeting with the joystick was very finicky and most times I was just holding the attack button between skill cooldowns, waiting for things to die. The interaction is just lost in translation.
Titan Quest wasn’t all bad. The original game’s great quests and story are still there, along with hours and hours of grinding and leveling, something any fan of the genre will enjoy. With the addition of online play, you and a friend can spend days questing together. Sadly there is no couch-mode or local co-op play, something that many players have grown to love. I feel like there could of been much more done to improve on this “remastering”. Just last year THQ Nordic released a new expansion to the original PC Titan Quest, called Ragnarok, so why wasn’t it included? Why wasn’t more done? Even at an MSRP of $29.99 I cannot recommend this lazy port. With so many great Diablo clones available on consoles, Titan Quest just can’t compete with so little changed and so many issues.
Titan Quest is available now on PlayStation 4 and Xbox One. This review is based on a PS4 copy provided for that purpose.