Destiny 2 has released its first expansion. The story in Curse of Osiris follows Ikora’s old teacher, Osiris, on his journey through time in an attempt to defeat and keep the Vex at bay. The player is tasked with aiding Osiris. Veterans to Destiny know the song and dance of new expansions, and Curse of Osiris isn’t anything really new unfortunately. Destiny 2 has a substantial lack of endgame content, and the weekly quests are easy enough to finish in one day, leaving the player with almost nothing to do for the rest of the week. Maybe Bungie is still figuring out how to keep Destiny 2 relevant by releasing a steady stream of content. Curse of Osiris feels like a rushed project that deserved more love and care, like Taken King.
Unfortunately, Destiny 2 overstates the boss at the end of the raid and waters the fight down to just a test to see if the player can follow directions and win a fight. The story isn’t compelling, and honestly, commits some major storytelling sins. Destiny 2 talks about Osiris being a great and all-powerful guardian who can create clones of himself and walk through time, but he ends up being some old guy whose opening cinematic is the most grandiose you will see him. Destiny 2 builds up these important and all-powerful lore characters and then either doesn’t spend enough time on their story line, or in the course of the it makes them out be nothing special and ultimately tells the player that they are the best thing in the Destiny universe. The story is—once again—lackluster at best, and sets the franchise two-steps back when it comes to storytelling.
The entire story of Curse of Osiris happens in the span of close to four hours. The missions are repetitive and the plot and motive are incoherent or weak. The missions consist of players jumping through a maze-like area and clearing wave after wave of Vex. Yes, that is standard Destiny fare, but it is mind-numbing at this point. I had to fight the urge to turn the game off and play something else. I loved the first Destiny and I was so hopeful at the start of Destiny 2, but this expansion invokes total apathy from me. The story was a slog and part of what kept me going was the promise of a reward in the end, but I ended up barely replacing any gear and what gear I did receive was ultimately recycled weapons and armor with new skins and slightly different perks that I wouldn’t use or felt were even necessary. While there are some decent new weapons and armor in Curse of Osiris, there isn’t enough to make me want to sink hours into it.
The addition of heroic strikes are a warm welcome, but they are something that should have been in the game since launch. But these strikes bring attention to one of the biggest issues with Destiny 2: the lack of engaging and rewarding end game content. After a player completes their weekly tasks, there isn’t much keeping them playing after an afternoon of fun. There are no drive keeping players engaged. And Curse of Osiris exacerbates this feeling by adding nothing but reskins or weaker armor and weapons with minimal rewarding content. And the content that is rewarding—such as the new ghost skins, ships, and armor styles—is hidden behind the loot box system in Destiny 2. Paying for the loot boxes only rewards cosmetic items, it’s still a drag for players to grind to get a particular look when it offers no real benefit to players’ skills. Hiding all of the items players want behind loot boxes is a shallow way to keep players playing. Players should be getting an exotic ghost shell for completing the story. There should be a way for me to forge the new Vex weapons and armors instead of rolling the dice whenever I get a loot box.
It was an interesting choice to decide to launch Destiny 2 with half of the items players wanted to be locked behind loot boxes, or locked behind an incredibly long grind. Curse of Osiris does nothing to help with this issue. What we got was an expansion that felt rushed and unrewarding. While beautiful, as we have become accustomed to in Destiny, it doesn’t add enough content and the campaign story just seems to demean the mythos surrounding the characters in this universe. Hopefully more quality of life changes will go live over the next couple of patches, but there isn’t anything new or exciting enough in this current phase of Destiny 2 to hold my attention more than a few hours, let alone a day. The worst thing is that, at heart, Destiny 2 is an amazing shooter, but Bungie seems to be struggling in an attempt to get all the moving parts they want to work in synchronicity. See you next patch…