One of the biggest surprises out of this year’s E3 was Control, the newest title from Remedy Studios, the minds behind Alan Wake and Quantum Break. This is a new story from the Finnish studio, and it looks to be centrally themed around psychology and discovery. This isn’t the standard fare either, and Control has almost a metroidvania vibe to it when we saw more of it in action behind closed doors at E3.
Control follows Jesse Faden, a young woman who takes over the role of director of the Federal Bureau of Control. Little is known about the story still, and Remedy representatives couldn’t give out too much information. However, something goes awry in the FBC, and as Jesse settles into this role she starts to uncover more and more about the government organization she is working for.
The FBC isn’t your normal place either. It was described as looking like a small box from the outside, but when someone enters it, it immediately opens up and becomes huge. “It’s bigger on the inside” immediately springs to mind. As Jesse uncovers more clues and delves deeper into the building, it twists and transforms becoming bigger and deeper than even Jesse realized.
Due to her new role as director, Jesse inherits a powerful pistol that only the director of the FBC can wield. Well, it appears as a pistol at first, but can actually transform into other weapon types for Jesse to utilize. In addition to her service weapon, Jesse also has a series of telekinetic abilities at her disposal. In the demo we saw, she could levitate, create a shield, and hurl objects at enemies. We’re sure Remedy has built all of these features into the story as to why Jesse can wield them, but they need to hold back surprises for the full release. These abilities seem really dynamic as well. At one point in the demo, we saw Jesse hurl an object at an enemy, the enemy caught it and threw it back and Jesse blocked it with her shield. Each of the abilities added a new level of chaos into the combat that resembled battles in Quantum Break. That’s not a bad thing though, as combat may have been one of the strongest points in Remedy’s last outing.
Speaking of enemies, the creatures that Jesse is doing battle with seem to be agents of the FBC. We still don’t know why or how they transformed, but we do know that they are called the Hiss. There were a few different enemies on display, including a much stronger boss fight that required Jesse to utilize most of her abilities.
For the first time, Remedy Games is creating a sandbox world. As mentioned before, the FBC building twists and changes as Jesse explores. Within the building there will be characters that give Jesse side missions. They can be completely ignored, but to understand the building and lore behind the FBC players will want to help everyone they can.
Control has been on my mind since I left the behind closed doors session at E3. I saw and played a lot of games, but the demo keeps replaying through my head. The slick visuals, powerful supernatural abilities, and sense of dread while exploring the FBC building is something I’m really looking forward to early next year. This is one game that should be on everybody’s radar, despite how you felt about Quantum Break a couple of years ago. Check out the announcement trailer below, and stay tuned to Electric Bento for continuing coverage of Control.
Control will be available in Spring of 2019 for Playstation 4, Xbox One, and PC. Preorders can be found here.