I’ve played a lot of Indie titles. Some of them have been really great, and some of them have been pretty terrible. None of them have come anywhere near having such a unique description as Striker’s Edge. Striker’s Edge is a medieval fighting dodgeball game (a string of words I never thought I’d utter in my life), and honestly, it’s a lot of fun.
Striker’s Edge really feels a lot like Towerfall to me. Competitive gaming consumed in short bursts. Aesthetically, it feels very similar as well. Striker’s Edge puts players in a combat arena split right down the middle by a no-mans land. Each player takes their side and uses weapons, abilities and projectiles to take down their opponent. Before I even started playing Striker’s Edge, I had watched a few gameplay videos. On the surface, the combat seemed really simple and easy to pick up, and it is! After even an hour with the full release, playing it felt much more technical then it initially seemed.
This was one of the reasons that Striker’s Edge reminded me of Towerfall. Anyone who has played Towerfall knows how simple the gameplay is, but there are many intricacies to the combat that make every game tactical and unique. Striker’s Edge has this same feel. Abilities alter the way attacks behave, and opponent’s attacks need to be parried or dodged in order to survive.
Players will use the right stick to aim their attacks, and attack with the R2 button. Aside from the standard health bar, there is a stamina bar that drains quickly with all the dodging and attacking that players will be throwing at their opponents. The biggest problem with Striker’s Edge is a severe lack of content. There is a campaign mode for each of the eight playable characters, but they are all very brief, and very similar. After completing one or two, most players will have had their fill.
Stacked on top of the campaign mode are 1v1 and 2v2 couch co-op modes that provide some fun in short bursts, but definitely aren’t there to stay. Each of the characters have unique abilities to provide some variation between battles, but all of them ultimately feel so similar that every match begins to blend together. This is especially true in the online modes. Most players will find a character they enjoy playing or are good with, and stick to them, leading to many matches playing out like the one before it.
I really wish I had more time to play the online modes, but even a week after launch, it was taking me 30 minutes to find a match through Striker’s Edge matchmaking. One time I even turned on Netflix to see how long it would be until I found one, and I sat there for an hour until I eventually gave up. Visually, Striker’s Edge is rather unique. Pixelated sprites and colorful environments help bring the combat arenas to life. However, the style utilized by the pixelated sprites feel a little muddied, and not as crisp as they should.
There is a lot of fun to be had in Striker’s Edge, even if that feeling of enjoyment is rather fleeting. As long as players continue to play I will have no problem picking this up and playing for a half an hour at a time on and off. The lack of game modes and variety in Striker’s Edge is the biggest issue here, because nothing on display made me want to continue playing after 45 minutes or so.
Striker’s Edge is available now for Playstation 4 and PC. This review is based off a copy of the game provided by the publisher for that purpose.