Today, the Call of Duty: Black Ops 4 Community Event was held and streamed live. Not wasting any time, right off the bat, the announcers confirmed that Black Ops 4 will be boots on the ground, no wall running, no jetpacks. I for one am happy about this. While the setting appears to be in the future, I am ok with that as long as I don’t have to run along walls and fly around.
The first thing that got my attention in the trailer was the use of the a grappling gun, where the player zips in firing his weapon and then smashes the ground killing the opponent. Good stuff. They went on to talk about the new healing mechanic. No longer will players automatically heal back up automatically, they must find actually initiate the healing with a button. This gives players the option to play it safe or keep going in for the kill.
Special “Operators”, or classes, will fit niche rolls in battle such as support healing, setting up traps or barriers for cover, and more. This will push the importance on team building with a well rounded assortment of operators. Weapons themselves will have specific attachments, none are shared, and the addition of “operator mods” like extra suppression ability with an LMG. Bullets will actually deplete visually from your magazine, that’s how good the weapons look. Black Ops 4 will also be the first game in the history of Call of Duty to use a predictive recoil system. Players can learn that particular weapon’s recoil pattern and adjust for it, pushing for more precision with your weapon of choice.
One thing I am very interested in trying out is the new radius mini-map visuals called “fog of war”. From what we saw, this means only the radius around the player and their teammates will show up clearly, of course enemy dots will show for non suppressed weapon fires, but this creates more situational awareness and rewards players who team up and utilize this feature.
Zombies is back, with more of the same craziness and, of course, exploding monkeys. This is a brand new storyline for Zombies with never before seen characters; Charlotte, Bruno, Diego, and Shaw. Launching with three modes, players are transported to alternate histories, the first shown was “IX”, a Roman colosseum where the zombies are created by a high priest and the character gladiators must do battle with them. The second, “Voyage of Despair” was also shown. Set on the Titanic, the team are the only humans left on a ship they have no idea is going to sink.“That bloody iceberg will be the last of their worries” said the announcer. Lastly a short teaser was shown for “Blood of the Dead”, a remake of the fan favorite “Mob of the Dead”.
I am not a huge fan of the Zombies aspect of previous Call of Duty titles, mainly due to the need for a solid group of four, but in Black Ops 4, players will have the option of bot support, so I can solo it up! With tons of customization, players can set the mutations of their zombie opponents making unique experiences. With a “Zombie Rush” mode, the ability to modify difficulty, and special events throughout the year, or “Callings”, Zombies may just win me over this time around.
This will also be the first Call of Duty game to use the Battle.net platform for PC. This is not surprising considering Blizzard is now joined with Activision. Promising a more optimized experience for PC gamers, Trayarch is co-developing this version with Beenox for the largest team ever on a PC port of a Call of Duty game.
Lastly the biggest announcement, in my opinion, was the confirmed addition of a battle royale mode, titled Blackout. Featuring the largest map ever made for the series, 1500 times larger than the Nuketown map! Promising to span the history the series, this mode will include classic characters, and what I am looking forward to most, the addition of land, air, and sea based vehicles. This is supposed to be battle royale, Call of Duty style. I cannot wait to give it a shot!
The biggest disappointment though, and I felt this was verbally a footnote at the end of the event, was the confirmation of no traditional campaign, also a first for the series. Instead, it was announced that Call of Duty: Black Ops 4 would be “weaving stories” into all play modes. Not sure what means, but many players like myself are very disappointed by this. Considering Treyarch has brought us some of the best campaigns in the series, I will certainly miss seeing a story I can delve into. Time will tell if this will hinder sales or if this feature is dead in future outings. I would of also liked to have heard about another HD remaster of a previous title in the series, like World at War or Modern Warfare 2. Hopefully that will be announced later this year, as I really enjoyed the last remaster.
Check back with Electric Bento as more information comes tin about Black Ops 4, and be sure to pre-order if you want to get into the private beta! Call of Duty: Black Ops 4 will be released on October 12th, 2018.